Dialogue – Involves more than one
person talking within a scene
Diegetic sound – Any noise
that is made in the scene such as a teacher talking, pupils typing, radio in the background. The characters might be able to hear it but that does not necessarily suggest that the actors themselves are able to hear it
Non-Diegetic sound - Sounds that the character
can not hear for example sound tracks
or a narrator talking
Sound motif – A sound that
becomes associated with a person, thing or programme, every time you hear it
you think about that association
Synchronous Sound – The
visuals seem to move at the same time as the sound, they match the actions taking place. This typically used in music videos and it is used to create impact
Contrapuntal Sound – Sound
that does not match what you can see, it sounds inappropriate and does not fit
the feel of the visual, it may change the feel for example pop music at a funeral would not seem to fit well together or a scary movie could have a nursery rhyme in the background which makes the scene creepier
Voice over – A narrator or
character that talks over the scene, they are not necessarily seen but they are always heard
Soundtrack – Is music that
plays over a scene, it is usually non-diegetic and it is not typically used in TV
dramas and sitcoms
Ambient Sound – Everyday
noises you hear in the background it is used to make the scene more realistic some editors would record natural background
noise to add into the scene to make it more realistic for instance they might go outside to record the sound of birds, wind or if it is set in the class they would record the sound of people typing. Sometimes the sounds are exaggerated for
effect
Sound Perspective – Refers
to the apparent distance of sound, it involves the volume,
frequency and echo, sometimes the positioning the
of the mic is considered greatly to make it more realistic
Mode of address / Direct
address – The narrator or character addresses the audience directly breaking
the forth wall
Sound Bridge – Leads in or
out of a scene, it starts at the beginning of
one scene but the sound from the previous scene is still playing quite briefly
or it could happen the other way round, it could play softly and it can continue
in the next scene
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